CROOZ, Inc. Stock

Equities

2138

JP3155270006

Department Stores

Market Closed - Japan Exchange 02:00:00 2024-05-10 am EDT 5-day change 1st Jan Change
738 JPY +0.68% Intraday chart for CROOZ, Inc. -3.28% -5.02%
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Sales 2022 15.48B 99.33M Sales 2023 14B 89.85M Capitalization 10.09B 64.74M
Net income 2022 310M 1.99M Net income 2023 254M 1.63M EV / Sales 2022 0.32 x
Net cash position 2022 3.51B 22.53M Net cash position 2023 4.84B 31.06M EV / Sales 2023 0.37 x
P/E ratio 2022
29.4 x
P/E ratio 2023
40.8 x
Employees 490
Yield 2022 *
-
Yield 2023
-
Free-Float 46.08%
More Fundamentals * Assessed data
Dynamic Chart
1 day+0.68%
1 week-3.28%
Current month-3.78%
1 month-8.32%
3 months+7.27%
6 months-11.62%
Current year-5.02%
More quotes
1 week
733.00
Extreme 733
771.00
1 month
733.00
Extreme 733
812.00
Current year
679.00
Extreme 679
962.00
1 year
679.00
Extreme 679
1 390.00
3 years
613.00
Extreme 613
2 350.00
5 years
613.00
Extreme 613
2 429.00
10 years
613.00
Extreme 613
5 790.00
More quotes
Managers TitleAgeSince
Founder 49 01-05-23
Director of Finance/CFO 41 13-03-31
Chief Tech/Sci/R&D Officer 41 11-12-31
Members of the board TitleAgeSince
Founder 49 01-05-23
Director/Board Member 42 02-03-31
Director/Board Member 44 04-03-31
More insiders
Date Price Change Volume
24-05-10 738 +0.68% 49,900
24-05-09 733 -1.21% 74,600
24-05-08 742 -0.80% 55,300
24-05-07 748 -1.97% 112,300
24-05-02 763 -1.17% 80,500

Delayed Quote Japan Exchange, May 10, 2024 at 02:00 am EDT

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CROOZ,Inc. is a Japan-based company mainly engaged in the provision of services through the Internet. The Company operates in three business segments, including the Internet Content segment, the Internet Commerce segment and the Internet Solution segment. The Company mainly involves in the provision of social games, as well as the blog sites and Internet mail order sites for women. Through the provision of social game named Mobage, the Company obtains usage fees from the users via social game platform companies. It also involves in the provision of charging contents to communication carriers, as well as the provision of licensed contents.
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